In fact, if I had my way, Timothy Zahn would have written the prequels, not Lucas; who completely botched the last two, and is looking to botch episode 3. I don't care what's "pure" Star Wars, I want quality. And quality is definately, shall we say, lacking in the prequels. Very much so. Anyway, back on topic. I read someplace that Naboo, for example, had one senatorial vote, but was responsible for several thousand star systems, some of which were completely uninhabited.
I assume most senatorial votes go by this. Ah, yes. In light of this fact, It is possible that Naboo is actually a "capital planet", just as modern nations have capital cities, and that its entire economy is based on taxes. This would help explain how it can sustain itself without any noticeable industries apart from tourism, and it might also explain the civil unrest disgruntled miners on the moons of Naboo mentioned by the Jedi. Registered: Oct 2, The Empire probably had many more worlds than the Republic anyway.
Registered: Aug 12, I do not want this thread to become a Canon debate. I also do not want the Lucas bashing to continue. This is a forum for intelligent discussion, not bashing. If you disagree with Lucas, argue on why you disagree with him, don't just insult him.
Registered: Oct 27, While this may not seem like a significant portion of a galactic civilization containing millions of star systems, simple numerical ratios can be misleading. In real life, a June workers' strike at a single metal-fabrication plant in Flint, Michigan idled no less than one hundred and twenty six different GM manufacturing and assembly plants across North America figures taken from a Time Magazine article on the strike , in addition to "economic shockwave" effects through GM's vast satellite network of first-tier, second-tier, and third-tier suppliers.
With that example in mind, it is not surprising that the loss of certain key systems could potentially have a devastating effect on the galactic economy of Star Wars. If they added another 10, systems throughout the course of the movie, a ratio could lead to a staggering 1.
This kind of widespread economic havoc is more than enough justification for the Republic to use military force to retain the would-be separatists, hence the Clone Wars. Main Page All Pages. Recent Changes Community Portal Help the wiki! Explore Wikis Community Central. Register Don't have an account? Edit source History Talk 2. Do you like this video? Play Sound. Categories Astrography Planets Add category.
Cancel Save. Fan Feed 1 Companion 2 Romance 3 Story progression. Universal Conquest Wiki. The Sarkhai tradition of face-painting also comes from the dangers of the Sarkhai homeworld. Originally a method of frightening predators, for modern Sarkhai face-painting has become a respected part of their culture. The world of Malachor Five was host to a Sith academy before its destruction three centuries ago, but the Jedi have long suspected that Sith ruins are scattered on other planets and moons across the Malachor system.
Their arrival roused the spirit of Terrak Morrhage, a Sith Lord entombed on the planet. Appalled, Eriz Vossan and Cin Tykan began to suffer terrifying nightmares and paranoia. The tactician Sidonie Garen formulated a plan, but an error of judgment sent the expedition into dangerous terrain.
The youngest Jedi, Parkanas Tark, was trapped trying to save Eriz Vossan, and was left behind when the others finally escaped. Malachor Three is now forbidden to explorers; the expedition members have not spoken in many years. Tytun Four is the fourth moon of a gas giant in the Gacerian system.
The surface and much of the interior have been largely replaced by databanks, power generators, maintenance tunnels and self-repair facilities—in effect, turning Tytun Four into a gigantic computer.
In orbit around the moon are rings of derelict starships converted into additional databanks—added capacity for the moon. Archive node A is a battle-scarred Imperial transport. As the only true ally of the Sith Empire, the independent systems of the isolationist Chiss Ascendancy occupy a unique position within Imperial power structures.
Mandalorians serve the Empire for wealth and conquered factions submit out of fear, but the Ascendancy aligned itself with the Empire for mutual benefit. The exact details of this agreement remain a mystery to all but the highest-level Imperials and Chiss, but it effectively renders the Ascendancy a vassal state—self-governed, but a source of resources and manpower for the Empire as a whole.
Internal power plays are common, but always occur within the accepted boundaries of Chiss society—even at their most vicious, the Chiss always maintain order. Rather than see their society crumble in the face of tyranny, the Chiss decided to strike a deal: they would freely give their two richest industrial worlds to Arcann as tribute.
In return, the Eternal Empire would allow the Ascendancy to retain their homeworlds. This deal let the Chiss remain largely untouched by the war. Though incredibly rare, the Chiss have produced Force-sensitives among their people.
Most Force-sensitive Chiss work hard to hide their shameful abilities. A lower-class Chiss is exiled from the Ascendancy, while a social elite may be allowed to use a combination of surgery and medication to keep their powers dormant. Any Chiss caught practicing or weaponizing the Force within Ascendancy territory is executed without question.
Chiss wishing to hone their skills must leave their families behind and take their chances with the Sith or Jedi. The Defense Force maintains ground, air and space-based divisions, but is not intended to operate on Chiss soil—internal security and homeworld ground defense are assigned elsewhere.
The Chiss believe that Defense Force personnel are the best-trained and most disciplined soldiers in the galaxy, and this claim holds some merit—Defense Force officers are held to an incredibly high standard of physical fitness and mental acuity.
Imperial analysts point out, however, that these standards can only exist so long as the Chiss avoid the attrition inherent to protracted, large-scale conflicts. For millennia, the Selkath had no contact with other worlds.
Then the Rakata came to Manaan and enslaved the Selkath, forcing them to construct monuments to the great Infinite Empire. Now aware of the greater galaxy and its many species, the Selkath decided to build a city on the surface—a shining capital designed for tourism, trade and diplomacy. Ahto City was a thriving metropolis. The Selkath have since retreated to the depths, abandoning their once-great capital, now a half-sunken wreck.
Kolto is a medicinal fluid found naturally on the planet Manaan. Highly valued for its ability to heal, kolto can be found in use in hospitals, clinics and medical bays throughout the galaxy. It also has obvious applications for military use, helping soldiers to recover more quickly from wounds sustained in the throes of war. The Selkath of Manaan strictly regulate the trade of their monopolistic supply of kolto. For this reason, many Republic and Imperial scientists have attempted to synthesize kolto.
While a few less reliable, less stable caches of lab-procured kolto do exist, they are poor substitutes for the real thing. Over time, and with Republic pressure mounting, Mahreen was able to coax the order into converting one of the few existing surface platforms into the Mercantile Plaza. There, the Selkath could provide kolto in exchange for much-desired goods from across the galaxy. Few planets have been as important to both sides of the war as Manaan. But with its surface covered completely by water, and with its native Selkath population having adopted an isolationist stance, access to the planet can be difficult to come by.
However, due to the strategic importance of its kolto reserves, Manaan will have to largely remain a mystery for now. Preferring solitude and secrecy, Umbarans rarely leave their dark homeworld, opting to isolate themselves from the rest of Republic space.
Vital raw materials from planets on both sides were often shipped to the military for use in the war, creating scarcity on Republic and Imperial worlds.
Conquered worlds suffered a major resource crisis and resorted to heavy rationing. In extreme cases, like Tatooine, civilian vehicles were confiscated for scrap, and residents were limited to a single government-issued ration bar per day.
However, what little the newly freed planets had left was needed to repair the damage caused by the devastating war. Those hit hardest by the Eternal Fleet, such as Voss, struggled to survive amidst the wreckage of their crops and manufacturing facilities. For both the Empire and Republic, hope lies in what little they can secure from neutral worlds discovered during the war. Because its location is unknown to the Eternal Empire, smugglers, pirates, and gangs use Asylum as a base of operations.
Rival syndicates wage war in the Free Zone, a black market for goods from all over the galaxy. The shadowport of Asylum is more than a waystation for Zakuul outcasts fleeing political persecution. The smugglers and gangsters who control the Free Zone charge exorbitant sums for their wares, forcing already-desperate people to even greater acts of brutality.
Indeed, most violent crime on Asylum stems from refugees robbing each other to fund their purchases in the Free Zone. In the five centuries since its discovery by spice smugglers, the planet Darvannis has existed purely as a navigational footnote on most galactic star charts.
Located in the Calaron sector of Hutt Space, the planet lacks any profitable resources or unusual native species. A dense asteroid field makes any approach to the planet a risky venture, so most navigators avoid Darvannis entirely. This thorough obscurity has made Darvannis a favored retreat for members of the Hutt Cartel looking to avoid attention. The desert planet of Darvannis meant little to both the Sith Empire and the Republic. The Eternal Fleet easily drove the Hutts away and claimed the planet.
Even the Hutts grudgingly admit the Empire has done extraordinary things with the desolate planet. When asked, however, the Cartel insist they presented Darvannis as a gift to Zakuul, desperate for the galaxy to think they still hold a measure of power. An agrarian world of rolling hills, vast fields, and hardy blba trees, Dantooine is a remote, sparsely inhabited planet.
The resilient folk who tend its fields have never minded that most of the galaxy considers their home a backwater-in fact, many prefer it that way. Unfortunately for those citizens, when war erupted anew following the defeat of the Eternal Empire, both sides of the conflict became keenly aware of the sudden strategic importance of this once-ignored world poised on the edge of Imperial territory.
The crumbling dam near Tokare Garrison was transformed by Republic engineers into a high-tech energy complex. They can grow for hundreds of years, and particularly venerable trees have served as wedding sites for generation after generation of family lineages. The barebones Imperial base on Dantooine embodies their mission on the planet: accomplish as much as possible with practically no resources.
Despite operating with the bare minimum of staff and materiel, the effort has been deemed successful thus far. The Garrison is a recent construction and part of Republic efforts to reinforce its hold on Dantooine. The planet now serves as a resupply station for Republic ships, and its position at the edge of Imperial space makes it a prime location to stage assault forces.
This large base of Republic operations was named in honor of Master Vandar Tokare, a member of the Jedi Council who oversaw the enclave on Dantooine. Dantooine is a pastoral planet populated by resilient farmers.
Staple crops include kibla greens and yot beans, though the Republic has been pushing for the cultivation of faster-cycle non-native species to support increasing supply needs. At its height, the Rakatan Infinite Empire spanned hundreds of worlds, and Dantooine was among them. Through advanced technologies powered by the dark side of the Force, the Rakata subjugated the planet and constructed monuments to their greatness across it.
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